John Cassy: Its early days, but Apples virtual reality headset really could change everything Comment
When Mark Zuckerberg announced the rebranding of Facebook to Meta, he presented the Metaverse as the centrepiece of his company’s future. The Metaverse was presented as a seamless convergence of our physical and digital lives, creating a unified, virtual community where we can work, play, relax, transact and socialise. The idea of the Metaverse has been teased through virtual reality experiences like a concert held by Ariana Grande in Fortnite or games launched in Roblox by McCain. These give us an insight into what the Metaverse might look like in the future but as of now, it is only accessible by a few due to the expensive tools required. In fact, the rise of generative AI will surely make the construction of a metaverse more cost-effective. Moreover, much of the negative commentary misses the fact that many mini-metaverses are being widely used today.
- The second thing that really frustrates me is the limited awareness that many game companies have around the opportunities provided by embracing alternative payments on a global scale.
- This can be used to create innovative new games, such as the 2016 phenomenon Pokemon Go, and educational and informational tools, such as travel guides that give you information about the monument you are looking at.
- Some commentators believe the rise of generative AI will draw resources away from the metaverse.
- For these and many other reasons I’m incredibly proud of our team’s efforts in ensuring Xsolla is at the forefront of fintech innovation, and are always looking at how fintech can embrace emerging technologies, such as through our new NFT checkout solution.
Brands are looking to enter a virtual reality shop to browse items and try on clothes etc. It creates an interactive shopping experience rather than just an ecommerce site. “Additionally, 3D poses key challenges to navigation and usability – think back to the hype around VRML and why that failed to gain traction. The metaverse sounds great as the future of consumer experiences, but like virtual reality, it is going nowhere fast.” “While at the moment its most utilised environments are games such as Roblox and Fortnite, with the more widespread adoption of VR (virtual reality) and AR (augmented reality) these spaces will become a far more integrated part of our everyday life,” he says. “Speculating what exact shape it will take is tough, but it is already clear that this is going to be an incredibly important ecosystem as we move from Web2 to Web3.
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However, in considering the potential of the Metaverse and ChatGPT, it’s important not to view them as an either/or proposition. While ChatGPT may currently be the focus of excitement, it could also be a valuable tool for the Metaverse’s development. If the Metaverse is to fulfil the promise of being genrative ai a seamless convergence of physical and digital realities, it will likely require a range of tools, including advanced AI like ChatGPT. The key will be to keep people engaged and interested in these developments, regardless of which shiny new thing happens to be in the spotlight at any given moment.
But that is a rather narrow perspective – they are actually complementary concepts. The metaverse is essentially an application, while generative AI (like connectivity) is a foundational technology that will be used for many, many purposes, such as writing the code that will help build virtual worlds and ultimately a broader metaverse. Zuckerberg said that generative AI could help people create new VR experiences and virtual items. The plans echo how rival Roblox is using the tech to enable developers to whip up new games in record time. Legoland is also exploring post-park experiences that open up new Lego worlds on digital platforms like Minecraft, Roblox, and Rec Room. By thinking about the gamification of experiences — both in its parks and through a partnership with Fortnite developer Epic Games to build a Lego digital experience in the metaverse — the company is merging the physical and the virtual in an appealing way.
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BACK FROM THE DEAD – In October 2022, a podcast published by Dubai-based Play.ht featured Apple founder Steve Jobs, who died 11 years earlier, chatting with podcaster Joe Rogan. The first episode demonstrated synthetic speech services by using AI-generated voice clones of Rogan and Jobs, and the script for the show was composed using OpenAI’s GPT-3 language model. For many shoppers, pre-used is becoming a statement and a status symbol that shows their commitment to lead a more environmentally responsible lifestyle and consume ethically. The same consumer who showcases their recommerce purchase as a status symbol, will probably also purchase from fast fashion. GAMING – In 2022, nearly 1 in 3 (31%) global consumers said they game as a self-care activity. And this activity is no longer something done in secret, but rather gamers wear this activity as a badge of honour.
Wang paints a picture of a bank opening a digital branch within the Roblox world. This would present opportunities, not just in brand awareness, but also in encouraging users to step inside (from the perspective of their digital avatars) and use the bank’s services within the metaverse. There are different platforms (from Facebook’s Meta to the popular game creation system, Roblox) which have different rules, layouts, and fundamentally do not overlap. If you purchase a digital asset – such as an NFT – on one metaverse platform, you won’t necessarily be able to see, access or sell it on another. Havas Entertainment’s Leccacorvi references Elvis On Chain, a multi-metaverse NFT project commissioned by Elvis Presley Enterprises.
As leaders in designing immersive and 3D spaces, Journey understands better than most how to blend physical and virtual spaces. With a broad portfolio of projects, we’ve learned the importance of designing in a way that prioritizes the human experience. We make it our mission to build unforgettable new worlds that seamlessly incorporate the technologies of the future with the human values and creativity of the present. It’s a generation that has never known a world without generative AI, augmented reality, or widespread gaming — a group equally at home in virtual environments as physical ones.
But as of now, ChatGPT is clearly the shiny new thing and more accessible than the Metaverse. The British company, which was founded in 2012, released a white paper detailing its vision for MSquared, a “network of interoperable Web3 metaverses,” or 3D spaces in which people can live, work and interact with each other virtually. MSquared, which is a separate business entity from Improbable, raised $150 million from investors last year. However, its impact is already being felt by the industry with questions about who owns the AI models being trained, their outputs and more importantly for the existing media and entertainment industry their data inputs. Like peer-to-peer file sharing in the 2000’s, Composable Creativity today is both disruptive and chaotic, requiring an entirely new infrastructure and economic system to make sure all its stakeholders are fairly remunerated. He believes that this is the opportune time to bring India’s own unique world view and mythic storytelling to the world.
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Hearst UK’s experimentation with AR, metaverses and CGI influencers is a “long-term preparation strategy” for the next phase of the internet. Sees content creator Adeola Patronne and special guests dive headfirst into unfamiliar worlds of work while expressing their true selves through style, makeup, and skincare. NFTs offer an unprecedented level of customization and personalization, making them an ideal tool for retailers looking to differentiate their products genrative ai from the competition and reward loyal customers. Innovative retailers are already launching collectible NFTs, enabling customers to purchase unique, limited-edition items that can be stored and traded digitally. In a similar vein, there are various AR apps, such as MeasureKit, that allow you to measure any object of your choosing. After the user picks a starting point with a screen tap, a straight line will measure the length until a second tap marks the end.